[SYS.ARCADE]
Arcade.
Browser games. No downloads, no installs. Just play.
Everything here runs straight in your browser, no downloads, installs, or plugins. Most of these are Unity WebGL builds compiled to WebAssembly, covering FPS prototypes, zero-gravity platformers, a turret defense, and even a WebVR campfire scene you can view in a headset. The newest addition, Neon Streets: 2084, is a Canvas bullet-hell shooter written in vanilla JavaScript with procedural Web Audio, no engine at all. They range from finished games to rough experiments I left up because breaking things in public is half the fun. Pick one and start playing.
All games

Neon Streets: 2084
Cyberpunk bullet-hell shooter. Survive waves of enemies in a neon-drenched dystopia. 5 weapons, boss fights every 10 waves, power-ups, and procedural audio.

Zombie Town
Survive a zombie-infested town in this Unity WebGL shooter. Built with WebAssembly and asm.js fallback.

FPS Test: Unity Arena Shooter
First-person shooter prototype built in Unity. A simple arena-style FPS with classic mechanics.

Space Jumper
Space-themed platformer. Jump across platforms in zero gravity and try to reach the highest score.

Space Jumper 2
Sequel to Space Jumper with expanded levels and new mechanics. More platforms, more challenge.

Turret Shooter
Defend your position with a mounted turret. Waves of enemies approach, so shoot them down before they reach you.

ACOG Scope Demo
Interactive ACOG scope simulation built in Unity. Zoom, aim, and test the optics system.

Campfire VR
Relaxing WebVR campfire scene built in Unity. Works in VR headsets or click-and-drag to look around in your browser.