ZombieTown VR Port WIP

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ZombieTown VR Port WIP

Early WIP of ZombieTown running on an HTC Vive, with advanced weapon interaction, holstering, and explosive zombie kills.

|Aditya Bawankule
UnityVRHTC ViveGameDev

A 10-minute gameplay session of the ZombieTown VR port on HTC Vive, set in the same low-poly city environment. The build features four weapons (AK-47, pistol, pump-action shotgun, and M4), each with distinct handling and reloading mechanics implemented physically for VR.

Highlights include shotgun shell-by-shell reloading, magazine drop-and-swap on the pistol and AK, limb-dismemberment physics on the blocky zombie characters, and a dual-wielding segment near the end. Weapon switching is fluid throughout, and the player rotates between loadouts as wave density increases. Exploding zombie ragdolls were also tested in this build.

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